Home
Up

The Elven Isle 

Buy it at RPGNow.com

An eccentric sage recruits the PCs to find the lost elven civilization of Ysilmede. The party sets out across the seas on the back of a flying whale.   The PCs are pitted against strange new creatures, environmental dangers, and magical challenges.  They expect to find the ruins and treasures of a powerful ancient civilization.  What they discover will surprise and challenge the PCs!

This adventure involves overland campaigning on a tropical island fraught with environmental dangers.  The tropical island is easily placed in your campaign.  

The Elven Isle is a 27 page location-based d20 (v3.5 compatible) generic fantasy adventure for four to six characters of 7th to 9th level. Encounters are set-up for a party of four 9th level characters.  Guidelines for reducing the ELs to 7 and 8 are given for most encounters.

Samples of Product Artwork

 

BigBad.jpg (508516 bytes)Bulette.jpg (323115 bytes)PinDr.jpg (125093 bytes)

What it has to offer:

bulletStand alone "drop-in" adventure
bulletNew artifact
bulletNew magic item
bulletInteresting NPCs
bulletThree new creatures (two previously detailed in EPII)
bullet

Can fit any d20 campaign (v3.5)

 

Buy it at RPGNow.com

 

Elemental Lands™ and the Elemental Lands™ star logo are trademarks of Dunham Studios, Ltd. 

Interior artwork & graphics of Dunham Studios products published by CafePress.com are black and white images.

The Dungeons and Dragons® Player's Handbook, Third Edition, published by Wizards of the Coast® is required to use the d20 material produced by Elemental Lands™.

Dungeons and Dragons® and Wizards of the Coast® are trademarks of Wizards of the Coast.