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bulletFrom James Wyatt's Aquela setting.  The Foamborn - Gain Elementalist (water) bonus feat.
bulletKuruk - Add +2 Str to ability modifications.  Replace Orc for Nohrak as Bonus Languages.  Give them the following ability, "Temporary Fast Healing (Ex): For a number of rounds per day equal to the kuruk's Con bonus, the character can heal 2 hp a round.  This ability cannot heal fire or acid damage."  Further, kuruks cannot have the Elementalist (fire) or Elementalist (earth) feats.  This "High Troll" has an ECL +1.  In the Elemental Lands they would be found in the Goblin Realms. 
bulletFrom Fantasy Flight Games  free web enhancement for the Mythic Races product.
bulletIttakkens - Less fear and distrust towards them in the Elemental Lands.  Ice carvers live beneath the ice in the natural ice tunnels of the Frostlands.  Stone crawlers are the rarely seen in the surface world, keeping to the Underdark. The typical ittakken community are hill dwellers north of the Central Sea of Mar and jungle dwellers south of the sea.   Ice carvers gain +1 Water, -2 Earth.  Stone crawlers gain +1 Earth, -2 Water.  Other varieties of ittakkens do not have additional adjustments for the Elemental Lands setting.
bulletMahkim - Mahkim are natural allies of the lizardfolk and can be found in small villages in Lizard Swamp.  The majority of these amphibious creatures come from the Amazonia, Gangaba, and the Dark Jungles.  Mahkim clerics have access to the Animalism domain if they choose Dire Frog as their animal spirit guide (NG - Air, Plant, Protection, Water).  Mahkims would gain +1 Water and all mahkim weapons are considered martial weapons to mahkim characters.
bulletMannikins - Mannikins appeared in gnome cities after the plague.  They are most often found in Old Gnomia.  As living constructs, mannikins cannot gain the Elementalist feat.
bulletSlayer's Guide to Centaurs from Mongoose Publishing - The centaurs in the Elemental Lands setting hail mostly from the Wandering Plains, there life is one that is closer to that of an ancient Native American plainsman.  Centaurs, such as those found in example village of Lanhyd, can be found in the lands of Abadi.  But, these creatures are less numerous.
bulletThe Krohlvars from Silverthorne Games can be used as a barbarian tribe from the Baronic Plains and/or as shock troops in the Horvathian Territories.  Like half-ogres, their clerics worship Animalism with the Dire Boar as their spirit guide.
bulletThe Malleans from Silverthorne Games can be found in nearly all settlements of small city size or larger.  They are otherwise found among dwarves and humans.  They are generally well received by all races.  Since these creatures fear large bodies of water, they have the bearded dwarf's aquaphobia (applies to above ground and below ground waters).  They can be cured by the Iron Will feat just like the dwarves.
bulletThe Zweibold from Silverthorne Games can be a new threat from Sanctuary.  These "mutant" kobolds are designed by the outcast dragons to wage war among the other races.  Zweibold males make good fighters and the females make good clerics.  These compliment the draconic kobold's tendency to be sorcerers.  Together, draconic kobolds and zweibolds make a deadly combination.  In the Lands, zweibolds suffer from the same racism as draconic kobolds.
bulletLizardfolk Statblocks by Erik Arneson
 

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